Collaboration: Knockout Studios- Reflective Statement
Overall, I have found this
project one of the most challenging but rewarding yet. All projects completed
before this have been individual projects, where you would work by yourself to
create a final product, however this time we were introduced to working in a
group with two others.
Before beginning the project, I
was rather excited, as this would be the first time, I wouldn’t be facing a
project alone, and would have others there to support me, which in this
instance really drove the project.
Working with Karris and Olivia has
really helped me understand the importance of communication and adapting to
find different ways of doing things. This has also allowed me to learn more
about working with a creative team and making sure that everyone’s views are
considered.
Personally, I don’t believe my
animation has not been to the best of its ability. Actually, doing the
animation has forced me to push myself away from worrying about not being able
to do it, and just going for it to see what happens.
Most of my animation featured
within the final animation, still needs a lot of work, which could probably be
aided a lot with the technique of using the graph editor, to create some over
shoot and just smooth the overall look of the animation I created.
I am aware of one of my more ambitious
scenes that includes Victoria walking in, needing a bit more work. As on my very
first attempt I used the walk cycle tutorial, and instead of moving Moom out of
its circle, I moved the whole rig. However, once talking to Alan and Simon
about this, with a little help from Karris as well, I produced an arguably better-looking
version. (although she still looks like she has a slight limp). This was my
most feared scene, as I knew there was going to be a lot of movement that I wasn’t
a hundred percent confident in doing, but I am proud that I tried my best and
asked for help when needed.
My strongest points during the
project, were the first few weeks, when designing and creating the story. This
was a lot of fun working with Oliva and Karris, to help decide on Idea’s and
the looks and aesthetic of it all, something I had not been able to do in previous
projects. By working with others this also allowed me to watch different
approaches be taken to various tasks.
My favourite part of the project
was designing the characters and giving them personalities and stereotypes that
would help aid the comedic value of the short. Although as pointed out by
Simon, we maybe went a bit too far with Cici’s character and could have dialled
down on the abuse we put her through.
Another favourite part of mine
was also drawing out outfits, that each character could wear, learning from
Alan that it is important to really have the clothes embody that character and
sort of be a character by themselves. For example, thinking about Victoria, and
how she would have her hair a little shorter to keep it away from her face, so
as not to mess up her look, as she is very classic and likes things in a neat manner.
I was also tasked with all the
texturing used within the project, which I was very happy with. With my prior
project, textures became a big part of what I enjoy doing within Maya and Photoshop,
so getting to actually texture clothes onto moom rather than texturing Russian
dolls in my prior project was a fun leap. As with much of texturing, this was a
trial and error, with each outfit having multiple versions to get fit just
right on Moom. Yet, I feel this really added to the overall look of the piece and
am pleased with how they came out.
If I was to do this project
again, I would definitely focus more on the time management aspect of it, as I
feel we focused too much on the creation, and should of moved onto animation a
lot sooner, in order to get the final results we really desired, rather than
(in my case) rushing through to get the animation complete. I would also like
to practice more animation, as I want to improve, and add more animation
principles to my work, along with using the graph editor in a way that will
enhance my animation, and really gather an understanding of how it works.
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