Toolkit 2: Autodesk Maya - Lip- Syncing: Part 5


For this session we focused on animating the head movements so they flow into one another. However, As I had not moved the body along with the motion of the head, it became difficult to distinguish where to add the bounce. So, I had to restart the movement of the head, this time incorporating the body into the movement. As a result I changed a lot of the head motion I had prior, and took a new take on it. I am pretty happy with the results although not perfect, I tried to make sure I conveyed as much character as possible. I also tried editing parts of the animation in the graph editor to make sure the animation was somewhat smoother.




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