Modelling In Maya- Dorothea Character Model- Rigging Part 4

 

This tutorial focused on creating the main joints for the head. For this joints were added for the neck, centre of the head, top of the head, jaw and eyes. After creating the controls for this, I then began to group the entire rig so that it would be kept neat within the outliner. Lastly, I  colour coded all of the controls to make it easier to use when animating.











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