Modelling In Maya- Dorothea Character Model- Skinning Part 2
For this session I focused on blending the base skinning I layed out in the last session. Some bits were a bit difficult especially the hands since the joints were slightly off, but with help form Alan I manged to work through. I also have problems with skinning the main torso. However, after a bit of reworking I manged to make it look somewhat correct. As Dorothea has a different build to Jet Pack Jones I had to go off of the video and trial and error the blending.
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