Modelling In Maya- Dorothea Character Model - Creating Corrective Blend Shapes & Face Targets
For this session I completed the corrective blend shapes for my mouth movements and plugged them into the bridge head. I then used a set driven key to connect the movement to the different mouth controls I created, doing this enables me to blend and slide between the different mouth shapes. I'm now moving onto the finalised texturing for Dorothea
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